This clip will walk you through how to create a procedural tile material in 3D Studio Max. It also covers composite materials, masks and noises. Whether you're new to Autodesk's popular modeling softw ...
In this tutorial, you'll see how to create a grass scene using the stock modeling tools within 3ds Max 2010 and 2011. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist ...
See how to take advantage of 3ds Max 2010's in-built tear modeling feature, which provides 3D artists to quickly cut a cloth as if due to a strong stretching force or a reaction to a hard collision wi ...
See how to model a natural landscape within 3ds Max 2010 using the Displace modifier, a few simple primitives and some procedural maps nested in a precise way using the Composite map. Whether you're n ...
Meet the 3ds Max 2010 Layer Manager tool (and then wonder what you ever did without it)! Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acqua ...
In this 3D Studio Max tutorial, you'll see how to use procedurals to create a rock texture. Specifically, the guide addresses displacement tuning in Mental Ray, specularity properties and using stacke ...
This clip illustrates a few techniques for breaking meshes up into pieces and animating them using 3ds Max's Reactor system. Whether you're new to Autodesk's popular modeling software or a seasoned 3D ...
See how to create realistic glass surfaces within 3D Studio Max 2010 or 2011. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yoursel ...
See how to use 3ds Max 2010's built-in grouping features to work on multiple meshes the same way you might work on a single object. Whether you're new to Autodesk's popular modeling software or a seas ...
This clip provides a quick reference on how to create realistic trim quickly using splines and editable polys. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just l ...