How To: Create glass material in 3ds Max

Dave shows you how to produce a glass three different ways in 3ds Max in the video tutorial. Put two panels away, then concentrating on sensor one press m on the keyboard to bring up the materials editor. On the material editor go to the first sphere, choosing a slight blue color, bring up the specter level, bring up the glossy level, click on two sided and bring down the last two to about four. Look to see it is fairly transparent, in a test window. This is glass one, put on hide. Go to glas...

How To: Create a wet surface effect within 3D Studio Max 2010

See how to use a composite map to create a wet effect or a water presence effect over a surface in a very simple and fast way within 3ds Max 2010. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the 3ds Max 2011 workflow, you're sure to be well served by this video tutorial. For more information, and to get started using this trick in your own projects, watch this free video guide. Create a wet surface effect wit...

How To: Use procedural modeling to create a rock in 3DS MAX 9

The noble rock may not seem like the most fun thing to create a 3D model of. They are a useful example though because their basic shape and lack of movement make them manageable for beginners to work with while their many facets and textures present fun areas to work with. This video will teach you how to use procedural modeling and texturing to Create a 3D model of a rock using 3D Studio MAX 9. The end result looks positively stony, and the lessons you learn here will help you with all your ...

How To: Put your face into someone else's photo with Photoshop

For years, people who wanted to make fake photos of themselves with celebrities or crushes had to make due with cutting out a picture of their own face and gluing it onto a photo in place of the person they wished to replace. Now there is a more elegant, cleaner way to do it. This video will show you how to replace one head with another in photos using Photoshop. Now you too can shake hands with George W. Bush! At least in a fake photo. And we're not sure why you'd want to anyway.

How To: Use the cross section modifier on splines in 3ds Max

This 3D software tutorial shows you how to use the cross section modifier in 3ds Max. The cross section modifier tool works on splines and is most often used when modeling with curves in 3D Studio Max. he CrossSection modifier creates a “skin” across multiple splines. It works by connecting the vertices of 3D splines to form a skin. The resulting object is another spline object that can be used with the Surface modifier to create a patch surface. These two modifiers, when used together, are s...

How To: Join two polygons with the bridge tool in 3ds Max

3ds Max lets you use 2D shapes as the cross sections of 3D models. In this 3d Max video tutorial you will learn how to do this using the polygon bridge weld too. Basically, this bridge tool lets you join two polygons. Make sure to hit "play tutorial" in the top left corner of the video to start the video. There is no sound, so you'll need to watch the pop-up directions. Join two polygons with the bridge tool in 3ds Max.

How To: Create a frosted glass shader in Mental Ray

Learn how to create an icy glass shader using Mental Ray in Autodesk 3ds Max 2011. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started creating your own frosted glass shaders, take a look! Create a frosted glass shader in Mental Ray.

How To: Make a Reactor ragdoll for a biped in 3D Studio MAX

Ragdoll physics are all the rage in 3D shooter games, causing characters to die in glorious realism before glitching as soon as they get anywhere near a wall. This two-part video will teach you how to create a basic ragdoll for a biped model using the Reactor engine within 3D Studio MAX. This is a very basic discussion of ragdolls, but will get you started in the right direction perfectly.

How To: Use custom map or UVW map in 3D Studio Max

In this video, we learn how to use custom map or UVW map in 3D Studio Max. First, go to the material editor and add a custom map to it using a hardwood deck. Change the material to cedar fence, then change the size as you would like it. As you continue to edit the different surfaces in the picture, it will preview it for you in the main screen. You will be able to see it customized how you would like it to be as you edit it. The material editor can be changed in design and renamed to help you...

How To: Model a basic character in 3D Studio MAX

So you finally shelled out for 3D Studio MAX. Congratulations. Now you need to make something with it! This video for beginners will walk you through the basics of modeling a character in 3D Studio MAX. It covers setting up a reference image (the one from the video is here), creating a rough body, connecting body parts, head modeling, and paint deformation. After you watch these three videos you should have all the tools you need to model a basic character in 3D Studio MAX. Now then, on to th...

How To: Assign material ID's and multiple textures in 3ds Max

When you assign a material ID to certain polygons, you will tell 3D Studio Max to use that material only on those polygons that you want. In this 3d Max video tutorial you will learn how to assign material ID's and multiple textures to the same source. Make sure to hit "play tutorial" in the top left corner of the video to start the video. There is no sound, so you'll need to watch the pop-up directions. Assign material ID's and multiple textures in 3ds Max.

How To: Use the mirror modifier in 3ds Max

This 3D software tutorial shows you how to use the mirror modifier (same as the mirror tool) in 3ds Max. The mirror modifier allows for procedural mirroring of objects. As a one time operation thesymmetry modifieris better but, that being said, if stacked, the mirror modifier can then be used as almost a procedural radial array. Like most modifiers, Mirror can be applied to sub-objects which again takes advantage of 3ds Max’s procedural and/or parametric modeling capabilities. Watch and learn...

How To: Switch from wireframe to solid view in 3ds Max

In this 3ds Max video tutorial you will learn how to switch from wireframe to solid (shaded)view. Wireframe view provides faster rendering time, while solid view gives you a more polished look of what your work will look like when rendered. Make sure to hit "play tutorial" in the top left corner of the video to start the video. There is no sound, so you'll need to watch the pop-up directions. Switch from wireframe to solid view in 3ds Max.

How To: Use the bend modifier in 3ds Max

The Bend modifier in Autodesk's 3ds Max lets you bend the current selection up to 360 degrees about a single axis, producing a uniform bend in an object’s geometry. You can control the angle and direction of the bend on any of three axes. You can also limit the bend to a section of the geometry.

How To: Use basic box modeling in 3D Studio MAX

Box modeling is the most fundamental type of modeling in 3D Studio MAX, allowing you to model elaborate 3D images out of many tiny boxes. This video for 3DSMAX beginners will walk you through the basics of box modeling a human body from a blueprint. You may move past this technique as your skills grow, but you need to know it before they can.

How To: Create a full underwater scene in 3D Studio Max 2010

Interested in making the next Finding Nemo? Learn how to model and render a complete underwater scene using 3ds Max 2010 with this video guide. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. Specifically, this clip discusses each of the following topics:

How To: Create realistic boat-water interactions in 3ds Max

See how to simulate the interaction between a boat (a mesh) and water (a plane), creating the waves, ripples and particle splashes. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started using this effect in your own Max projects, take a look! Create realistic boat-water interactions in 3ds Max.

How To: Create a rock texture with procedurals in 3ds Max 2010

In this 3D Studio Max tutorial, you'll see how to use procedurals to create a rock texture. Specifically, the guide addresses displacement tuning in Mental Ray, specularity properties and using stacked procedurals to create cracks, rust, and bumpy structures over the surface. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information...

How To: Use the contour shading feature in Mental Ray

See how to use the contour shading feature in Mental Ray to create basic inking or schematic rendering and how you can mix it with standard shaders, ambient occlusion or ink&paint shader to achieve better results. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started using Mental Ray countour shading in your ...

How To: Use camera mapping in 3ds Max and Photoshop

Mapping the camera properly in 3DS Max is, like doing most things in 3DS Max, a bit of a challenge but very rewarding when you get it right. This six-part video will teach you how to use Photoshop and 3DS Max together to create a simple animation of a title and some punching bags with proper camera mapping, using Photoshop to prepare an image for manipulation and 3DS Max to do the manipulating.

How To: Use the displace modifier in 3ds Max

The Displace modifier in 3ds Max acts as a force field to push and reshape an object’s geometry. You can apply its variable force directly from the modifier gizmo, or from a bitmapped image. The 3D Studio Max displace modifier works on Shapes, Meshes, Polys, Patches, NURBS. Displace is often used to make terrains or to add finer texture to 3D models with out having to model in extra texture. It can also be used in a very controlled way to manipulate geometries. With the use of procedural text...

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