How To: Create glass material in 3ds Max

Dave shows you how to produce a glass three different ways in 3ds Max in the video tutorial. Put two panels away, then concentrating on sensor one press m on the keyboard to bring up the materials editor. On the material editor go to the first sphere, choosing a slight blue color, bring up the specter level, bring up the glossy level, click on two sided and bring down the last two to about four. Look to see it is fairly transparent, in a test window. This is glass one, put on hide. Go to glas...

How To: Put your face into someone else's photo with Photoshop

For years, people who wanted to make fake photos of themselves with celebrities or crushes had to make due with cutting out a picture of their own face and gluing it onto a photo in place of the person they wished to replace. Now there is a more elegant, cleaner way to do it. This video will show you how to replace one head with another in photos using Photoshop. Now you too can shake hands with George W. Bush! At least in a fake photo. And we're not sure why you'd want to anyway.

How To: Model a basic character in 3D Studio MAX

So you finally shelled out for 3D Studio MAX. Congratulations. Now you need to make something with it! This video for beginners will walk you through the basics of modeling a character in 3D Studio MAX. It covers setting up a reference image (the one from the video is here), creating a rough body, connecting body parts, head modeling, and paint deformation. After you watch these three videos you should have all the tools you need to model a basic character in 3D Studio MAX. Now then, on to th...

How To: Use basic box modeling in 3D Studio MAX

Box modeling is the most fundamental type of modeling in 3D Studio MAX, allowing you to model elaborate 3D images out of many tiny boxes. This video for 3DSMAX beginners will walk you through the basics of box modeling a human body from a blueprint. You may move past this technique as your skills grow, but you need to know it before they can.

How To: Sculpt polygon hair when modeling a character in Autodesk 3ds Max

In this video tutorial, we learn how to generate a model of a head and neck in 3ds Max. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the 3ds Max 2011 workflow, you're sure to be well served by this video tutorial. For more information, and to get started using the lessons imparted by this free video software tutorial yourself, watch this free video guide.

How To: Use the procutter tool and booleans in 3D Studio MAX

If you are modeling a 3D game in 3D Studio MAX, you are going to need to know how to correctly model the destruction of many of your beautiful 3D models. This video is focuses largely on that. It will show you how to use the procutter tool and booleans in 3DS MAX to break up a wall without making it unrecognizable, and also how to use the fracture reactor constraint to simulate an object making impact on the wall. Your poor wall will never know what hit it.

How To: Assign material ID's and multiple textures in 3ds Max

When you assign a material ID to certain polygons, you will tell 3D Studio Max to use that material only on those polygons that you want. In this 3d Max video tutorial you will learn how to assign material ID's and multiple textures to the same source. Make sure to hit "play tutorial" in the top left corner of the video to start the video. There is no sound, so you'll need to watch the pop-up directions. Assign material ID's and multiple textures in 3ds Max.

How To: Use the 3ds Max Material Editor

An introductory video tutorial on the material editor within 3DS Max software. Learn about material selections, shaders and more. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the 3ds Max 2011 workflow, you're sure to be well served by this video tutorial. For more information, and to get started using the Material Editor in your own projects, take a look! Use the 3ds Max Material Editor.

How To: Use the cap holes modifier in 3ds Max

Cap Holes is a great modifier for modeling as well as making images in 3ds Max. The 3D Studio Max Cap Holes modifier builds faces in the holes in a mesh object. A hole is defined as a loop of edges, each of which has only one face. For example, one or more missing faces from a sphere would produce one or more holes. The modifier works best on reconstructing planar holes, but can do a reasonable job on non-planar holes as well. See how to use it in conjunction with a slice modifier, it’s a goo...

How To: Use the cross section modifier on splines in 3ds Max

This 3D software tutorial shows you how to use the cross section modifier in 3ds Max. The cross section modifier tool works on splines and is most often used when modeling with curves in 3D Studio Max. he CrossSection modifier creates a “skin” across multiple splines. It works by connecting the vertices of 3D splines to form a skin. The resulting object is another spline object that can be used with the Surface modifier to create a patch surface. These two modifiers, when used together, are s...

How To: Use edit poly modifiers to animate in 3ds Max

This 3D software tutorial shows you how to work with editable polys in animate mode in 3ds Max. The idea is to use edit poly modifiers to control and have selections active when working in 3D Studio Max. See how to use modifiers like features in 3ds Max, a parametric modeling software. Learn how to use parameters to store design intent and avoid having to remodel geometry in Max. The tutorial is best viewed full screen. Use edit poly modifiers to animate in 3ds Max.

How To: Create & manipulate volumetric lights in 3ds Max 2010

This clips presents a look at the standard volume light, one of the oldest 3ds max features. See how to add it on the scene, how to tune its volume parameters, attenuate it and create complex final looks like the addition of dust in the air. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started using volumetr...

How To: Use camera mapping in 3ds Max and Photoshop

Mapping the camera properly in 3DS Max is, like doing most things in 3DS Max, a bit of a challenge but very rewarding when you get it right. This six-part video will teach you how to use Photoshop and 3DS Max together to create a simple animation of a title and some punching bags with proper camera mapping, using Photoshop to prepare an image for manipulation and 3DS Max to do the manipulating.

How To: Change the icon color of your dark UI in 3D Studio Max

Do you find the black and white icons in 3D Studio Max 10 boring and bland? Do you need some color to brighten up the hours and hours you spend modeling in front of the computer? This video will show you how to change the color of the icons and text in the dark UI of 3D Studio Max. It may not make you 3D model look any sharper, but it should help you keep your sanity while you work on it.

How To: Convert a mesh to hexagon polys in 3ds Max

This 3ds Max software tutorial covers how to turn your mesh into Hexagon poly’s which creates a smoother mesh. This is a technique Dave learned from Toru Hasegawa that he is sharing with all of us. You essentially triangulate a quad poly surface then collapse the triangles to have hexagons. Watch and learn how to convert a mesh into hexagon shaped polys with Classic Mesh Smooth in this 3ds Max modeling tutorial. Convert a mesh to hexagon polys in 3ds Max.

How To: Use the surface modifier in 3ds Max

The Surface modifier in Autodesk's 3ds Max generates a patch surface based on the contours of a spline network. A patch is created wherever the segments of the interwoven splines form a three- or four-sided polygon. The Surface modifier and the CrossSection modifier, taken together, are referred to as Surface Tools. They allow you to create complex or organic surfaces, like the fuselage of a plane, or a three-dimensional character.

How To: Create a textured face in 3ds Max 8

This is a three-part 3ds max video tutorial that takes a look at using reference photos for creating a head texture. If you have photographs that can work, there really isn't any reason not to use them since they can often provide plenty of subtle details that would be very time consuming to add otherwise.

How To: Create a wet surface effect within 3D Studio Max 2010

See how to use a composite map to create a wet effect or a water presence effect over a surface in a very simple and fast way within 3ds Max 2010. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the 3ds Max 2011 workflow, you're sure to be well served by this video tutorial. For more information, and to get started using this trick in your own projects, watch this free video guide. Create a wet surface effect wit...

How To: Import and rig images in 3D Studio MAX

Have you ever wanted to modify the 3D images from your favorite video games yourself? This video is here to help! It will teach you how to import and rig a 3D character (in this case a Bloodelf from World of Warcraft) in 3D Studio MAX. Now you can edit the character however you want and then stick them back in the game, playing with a custom-looking character! Don't look the same as everyone else on WOW anymore after watching this video.

How To: Link 3D objects in 3ds Max

Hierarchy is one of the object association types in 3ds Max. It is based on a parent-child relationship, which can be created by linking objects. Learn how to create hierarchies by linking a child and parent object together within 3DS Max. Learn how object linking takes place and how to create 3D object relationships. This tutorial shows how to create the relationship by linking objects in 3ds Max. Link 3D objects in 3ds Max.

How To: Create a circular pattern with 3ds Max wire parameters

In this 3D software tutorial you will learn how to use wire parameters to create a scalable circular patterned object in 3ds Max. Using the wire parameters in 3D Studio Max you can create a scaling circular pattern based on the distance of the circle to a point object. This is a great way to model things with repetitive parts in 3ds Max. Learn how to create a circular panel with circular openings and attach it to a rectangle in 3ds Max. Create a circular pattern with 3ds Max wire parameters.

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