How To: Model a hand using 3D Studio Max

In the old days, artists used to have their apprentices render all of the parts of some human figures except for the face and hands. Those are the hardest parts, and had to be done by the master. If you aspire to be a 3D modeling master, you have to be able to make good-looking hands. This video tutorial will show you how to model those hands using 3D Studio Max.

How To: Use camera mapping in 3ds Max and Photoshop

Mapping the camera properly in 3DS Max is, like doing most things in 3DS Max, a bit of a challenge but very rewarding when you get it right. This six-part video will teach you how to use Photoshop and 3DS Max together to create a simple animation of a title and some punching bags with proper camera mapping, using Photoshop to prepare an image for manipulation and 3DS Max to do the manipulating.

How To: Create an spaceship with afterburner effect in 3DS MAX

Making a spaceship use its afterburner and escape from the Earth's gravitational pull is tough. Modeling and animating a 3D simulation of the same thing is also hard, although quite as much so. This video series will teach you how to create a 3D model of a flying rocket with an afterburner effect using 3D Studio MAX. At the end you will have a cool little video clip and vastly improved modeling skills.

How To: Use the Symmetry Modifier tool in 3ds Max 2010

This quick tutorial offers an overview of the 3D Studio Max Symmetry Modifier tool, a highly efficient means of modeling symmetrical objects. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started using the Symmetry Modifier in your own Max projects, take a look! Use the Symmetry Modifier tool in 3ds Max 2010.

How To: Create glass material in 3ds Max

Dave shows you how to produce a glass three different ways in 3ds Max in the video tutorial. Put two panels away, then concentrating on sensor one press m on the keyboard to bring up the materials editor. On the material editor go to the first sphere, choosing a slight blue color, bring up the specter level, bring up the glossy level, click on two sided and bring down the last two to about four. Look to see it is fairly transparent, in a test window. This is glass one, put on hide. Go to glas...

How To: Model a basic character in 3D Studio MAX

So you finally shelled out for 3D Studio MAX. Congratulations. Now you need to make something with it! This video for beginners will walk you through the basics of modeling a character in 3D Studio MAX. It covers setting up a reference image (the one from the video is here), creating a rough body, connecting body parts, head modeling, and paint deformation. After you watch these three videos you should have all the tools you need to model a basic character in 3D Studio MAX. Now then, on to th...

How To: Put your face into someone else's photo with Photoshop

For years, people who wanted to make fake photos of themselves with celebrities or crushes had to make due with cutting out a picture of their own face and gluing it onto a photo in place of the person they wished to replace. Now there is a more elegant, cleaner way to do it. This video will show you how to replace one head with another in photos using Photoshop. Now you too can shake hands with George W. Bush! At least in a fake photo. And we're not sure why you'd want to anyway.

How To: Create a full underwater scene in 3D Studio Max 2010

Interested in making the next Finding Nemo? Learn how to model and render a complete underwater scene using 3ds Max 2010 with this video guide. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. Specifically, this clip discusses each of the following topics:

How To: Create a procedural night sky with stars in Autodesk 3ds Max

This tutorial walks you through how to set up a procedural night sky with twinkling stars in Autodesk 3ds Max. You will be creating a opacity material with noise maps, and using an phase animated noise behind this to illuminate the stars. To edit the star size and brightness, you should play with the noise size and high/low settings on the individual noise map. Whether you're new to the Blender Foundation's popular open-source 3D computer graphics application or are a seasoned digital artist ...

How To: Use the bend modifier in 3ds Max

The Bend modifier in Autodesk's 3ds Max lets you bend the current selection up to 360 degrees about a single axis, producing a uniform bend in an object’s geometry. You can control the angle and direction of the bend on any of three axes. You can also limit the bend to a section of the geometry.

How To: Render a video to AVI format using 3ds Max

If you want to demonstrate your 3D model on a turntable or create some other sort of short animation with your models without having to use more specialized software, you can render an AVI video inside 3D Studio MAX. This video will show you how to do this quickly and easily, assuming that you already know how to animate your character. Now, let the world see your beautiful 3D work!

How To: Create a realistic leaf animation in 3ds Max

Want to get into the fine, intricate workings of leaf? Leaves are very detailed, and very common in nature, so everybody knows what they look like, how they feel, and how complicated they can be to replicate. But if you're up for the challenge, this video tutorial will show you how to recreate leaves in 3ds Max. Learn to create a three-dimensional leaf animation in 3ds Max without the pain of opacity mapping. Check it out. Get back to nature.

How To: Add gravity to an effect in Autodesk 3ds Max 2011

In this video tutorial, we learn how to imbue an effect with gravity in 3ds Max. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the 3ds Max 2011 workflow, you're sure to be well served by this video tutorial. For more information, and to get started using the lessons imparted by this free video software tutorial yourself, watch this free video guide.

How To: Create a textured face in 3ds Max 8

This is a three-part 3ds max video tutorial that takes a look at using reference photos for creating a head texture. If you have photographs that can work, there really isn't any reason not to use them since they can often provide plenty of subtle details that would be very time consuming to add otherwise.

How To: Use splines to model a head in 3ds Max 8

Check out this two-part 3ds Max video tutorial which exploits a little known capability of Max to create a head. You'll find this technique easier than box modeling for heads since your topology and edge flow are there from the beginning. With box modeling, there's a lot of division, connecting, turning, etc. to get basic topology in place.

How To: Create a frosted glass shader in Mental Ray

Learn how to create an icy glass shader using Mental Ray in Autodesk 3ds Max 2011. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started creating your own frosted glass shaders, take a look! Create a frosted glass shader in Mental Ray.

How To: Create realistic boat-water interactions in 3ds Max

See how to simulate the interaction between a boat (a mesh) and water (a plane), creating the waves, ripples and particle splashes. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started using this effect in your own Max projects, take a look! Create realistic boat-water interactions in 3ds Max.

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