Hot Autodesk 3ds Max How-Tos

How To: Create glass material in 3ds Max

Dave shows you how to produce a glass three different ways in 3ds Max in the video tutorial. Put two panels away, then concentrating on sensor one press m on the keyboard to bring up the materials editor. On the material editor go to the first sphere, choosing a slight blue color, bring up the specter level, bring up the glossy level, click on two sided and bring down the last two to about four. Look to see it is fairly transparent, in a test window. This is glass one, put on hide. Go to glas...

How To: Use the shell modifier in 3ds Max

This 3D software tutorial was developed by Discreet (creators of 3ds Max) to show you how to use the shell modifier new to version 6 and up of 3D Studio Max. If you are a 3ds Max modeler, you should learn how to use this powerful tool. Great 3ds Max tutorial for anyone new to modeling in 3ds Max or needing to know how to use the shell modifier.

How To: Create a head model in 3ds Max

Creating 3D models of the human head that will show emotion, eat, and do all the other things that heads do properly is hard. Fortunately, this video is here to help you get started. It demonstrates the basics of 3D head modeling using 3D Studio MAX. Follow these instructions and you'll be well on your way to creating all sorts of cool original character heads.

How To: Create a dummy object in 3ds Max

In this 3ds Max video tutorial you will learn how to create a dummy object (an object that doesn't render). You'll also learn how to link the dummy object to a light and a camera for animating. Make sure to hit "play tutorial" in the top left corner of the video to start the video. There is no sound, so you'll need to watch the pop-up directions. Create a dummy object in 3ds Max.

How To: Use Spotlight in Autodesk 3ds Max 2014

This 4th Chapter of Lights in Autodesk 3Ds max is fully concentrated on spot light. We will learn about the various spot light parameter of 3ds max like, Hotspot/Beam and falloff, then how to use overshoot or its limitations, how we can make the spotlight rectangular than circuler and many more. Hope you will enjoy.

How To: Create a swirling vortex effect in Autodesk 3ds Max

In this video tutorial, we learn how to create a swirling vortex effect within 3ds Max. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the 3ds Max 2011 workflow, you're sure to be well served by this video tutorial. For more information, and to get started using the lessons imparted by this free video software tutorial yourself, watch this free video guide.

How To: Add gravity to an effect in Autodesk 3ds Max 2011

In this video tutorial, we learn how to imbue an effect with gravity in 3ds Max. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the 3ds Max 2011 workflow, you're sure to be well served by this video tutorial. For more information, and to get started using the lessons imparted by this free video software tutorial yourself, watch this free video guide.

How To: Use basic box modeling in 3D Studio MAX

Box modeling is the most fundamental type of modeling in 3D Studio MAX, allowing you to model elaborate 3D images out of many tiny boxes. This video for 3DSMAX beginners will walk you through the basics of box modeling a human body from a blueprint. You may move past this technique as your skills grow, but you need to know it before they can.

How To: Use Biped to do motion capture in 3DS Max

Causing World of Warcraft characters to do what you want them to do in your machinima film can be a major challenge. Motion capture is one useful tool that you can use to solve the problem. This video will teach you the basics of using the Biped plugin for 3DS Max to animate WoW characters with motion capture data. Give your models the realistic stride that they've deserved all along.

How To: Create a procedural night sky with stars in Autodesk 3ds Max

This tutorial walks you through how to set up a procedural night sky with twinkling stars in Autodesk 3ds Max. You will be creating a opacity material with noise maps, and using an phase animated noise behind this to illuminate the stars. To edit the star size and brightness, you should play with the noise size and high/low settings on the individual noise map. Whether you're new to the Blender Foundation's popular open-source 3D computer graphics application or are a seasoned digital artist ...

How To: Model a guitar using 3DS Max

For beginners, learning the intricacies of modeling 3D art can seem insurmountable. This video for 3D beginners is here to help you through it. Its four parts are a detailed and slow walkthrough for making low poly BC Rich guitar with splines using 3D Studio Max, a popular 3D modeling program.

How To: Create a cloth cape for a superhero in 3ds Max

In this Autodesk 3ds Max video tutorial, you'll learn about a cool plugin that can create cloth-like animations. 3ds Max does have a built-in cloth simulation, but it's rather complicated to work with. The alternative to using the built-in feature is using the plug-in SimCloth 3, a free modifier. It works very easily and creates a smooth flowing cloth effect. This video is specifically working with a cloth cape on a superhero (if you could call it that). But this cloth-like effect could be ap...

How To: Use the Slate material editor in 3ds Max 2011

Learn how to take use the Slate material editor in 3ds Max 2011. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the 3ds Max 2011 workflow, you're sure to be well served by this video tutorial. For more information, and to get started using the Slate tool in your own 3ds Max 2011 projects, watch this free video guide.

How To: Use the bevel modifier in 3ds Max

This short 3D software tutorial shows you how to use the bevel modifier in 3ds Max. The Bevel modifier extrudes shapes into 3D objects and applies a flat or round bevel to the edges. A common use for this modifier is to create 3D text and logos, but you can apply it to any shape. Bevel takes a shape as the base of a 3D object. You then extrude the shape up to four levels and assign an outline amount for each level. What Bevel allows you to do is extrude and bevel a spline in 3D Studio Max up ...

How To: Use the cap holes modifier in 3ds Max

Cap Holes is a great modifier for modeling as well as making images in 3ds Max. The 3D Studio Max Cap Holes modifier builds faces in the holes in a mesh object. A hole is defined as a loop of edges, each of which has only one face. For example, one or more missing faces from a sphere would produce one or more holes. The modifier works best on reconstructing planar holes, but can do a reasonable job on non-planar holes as well. See how to use it in conjunction with a slice modifier, it’s a goo...

How To: Use the delete mesh modifier in 3ds Max

This 3D software tutorial shows you how to use the delete mesh modifier when modeling in 3ds Max. Delete Mesh provides parametric deletion based on the current sub-object selection level in the stack. The possible choices are faces, vertices, edges, and objects. Apply the Delete Mesh modifier to delete the geometry specified at that sub-object level. The Delete Mesh modifier in 3D Studio Max works well for removing geometry without having to delete. You can use it in conjunction with the Edit...

How To: Use the mirror modifier in 3ds Max

This 3D software tutorial shows you how to use the mirror modifier (same as the mirror tool) in 3ds Max. The mirror modifier allows for procedural mirroring of objects. As a one time operation thesymmetry modifieris better but, that being said, if stacked, the mirror modifier can then be used as almost a procedural radial array. Like most modifiers, Mirror can be applied to sub-objects which again takes advantage of 3ds Max’s procedural and/or parametric modeling capabilities. Watch and learn...

How To: Use the patch deform modifier in 3ds Max

The PatchDeform modifier in 3ds Max deforms an object based on the contours of a patch object. This modifier works similarly to the PathDeform modifier, but uses a quad-based patch object instead of a spline shape or NURBS curve path. Patch Deform is a great tool for mapping geometry on a surface or the distribution of component on a surface in 3ds Max. The only catch is that the distribution geometry has to come from a surface originally made as a Patch. The surface cannot come from a set of...

How To: Model a parametric chair in 3ds Max

In this 3D software tutorial you will learn how to model a chair parametrically in 3ds Max. This tutorial covers making a simple parametric chair with using editable poly modifier and wire parameters in 3D Studio Max. If you are not good at modeling with modifiers in 3ds Max, this is a great tutorial to start learning with. The video is best viewed full screen. Model a parametric chair in 3ds Max.

How To: Use the bend modifier in 3ds Max

The Bend modifier in Autodesk's 3ds Max lets you bend the current selection up to 360 degrees about a single axis, producing a uniform bend in an object’s geometry. You can control the angle and direction of the bend on any of three axes. You can also limit the bend to a section of the geometry.

How To: Switch from wireframe to solid view in 3ds Max

In this 3ds Max video tutorial you will learn how to switch from wireframe to solid (shaded)view. Wireframe view provides faster rendering time, while solid view gives you a more polished look of what your work will look like when rendered. Make sure to hit "play tutorial" in the top left corner of the video to start the video. There is no sound, so you'll need to watch the pop-up directions. Switch from wireframe to solid view in 3ds Max.

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