Hot Autodesk 3ds Max How-Tos

Street Art Tricks: How to Blend 3D Prints into Real-Life Objects

While graffiti may never be fully accepted by the masses, it has already become a very large medium for creative artists across the globe, who make mundane and austere cityscapes a little more interesting for the rest of us. Walking past this Banksy stencil on my way to class (at UCLA) made my day. Art like this can cause people to stop and appreciate the otherwise boring and blank walls that surround the city. It can stir up artistic feelings, pensive thoughts, and other emotions stored insi...

How To: Model a basic character in 3D Studio MAX

So you finally shelled out for 3D Studio MAX. Congratulations. Now you need to make something with it! This video for beginners will walk you through the basics of modeling a character in 3D Studio MAX. It covers setting up a reference image (the one from the video is here), creating a rough body, connecting body parts, head modeling, and paint deformation. After you watch these three videos you should have all the tools you need to model a basic character in 3D Studio MAX. Now then, on to th...

How To: Use the face extrude modifier in 3ds Max

This 3D software tutorial shows you how to use the face extrude modifier in 3ds Max. The Face Extrude modifier extrudes faces along their normals, creating new faces along the sides of the extrusion that connect the extruded faces to their object. As with most modifiers, this affects the current face selection passed up the stack. There are various differences between the Face Extrude modifier and the Face Extrude function in an editable mesh, especially the fact that all parameters in the Fa...

How To: Create glass material in 3ds Max

Dave shows you how to produce a glass three different ways in 3ds Max in the video tutorial. Put two panels away, then concentrating on sensor one press m on the keyboard to bring up the materials editor. On the material editor go to the first sphere, choosing a slight blue color, bring up the specter level, bring up the glossy level, click on two sided and bring down the last two to about four. Look to see it is fairly transparent, in a test window. This is glass one, put on hide. Go to glas...

How To: Put your face into someone else's photo with Photoshop

For years, people who wanted to make fake photos of themselves with celebrities or crushes had to make due with cutting out a picture of their own face and gluing it onto a photo in place of the person they wished to replace. Now there is a more elegant, cleaner way to do it. This video will show you how to replace one head with another in photos using Photoshop. Now you too can shake hands with George W. Bush! At least in a fake photo. And we're not sure why you'd want to anyway.

How To: Model a 3D human head using 3D Studio MAX

An image of a human head can consist of a single penstroke or a thousand polygons. The head model that you will be learning to create in this three-video series leans very much towards the latter. The videos will teach you how to create a 3D model of the human head using 3D Studio MAX from a photo. It assumes some knowledge of 3DS MAX, but not too much, so don't be scared! Watch this baby and start modeling!

How To: Switch from wireframe to solid view in 3ds Max

In this 3ds Max video tutorial you will learn how to switch from wireframe to solid (shaded)view. Wireframe view provides faster rendering time, while solid view gives you a more polished look of what your work will look like when rendered. Make sure to hit "play tutorial" in the top left corner of the video to start the video. There is no sound, so you'll need to watch the pop-up directions. Switch from wireframe to solid view in 3ds Max.

How To: Assign material ID's and multiple textures in 3ds Max

When you assign a material ID to certain polygons, you will tell 3D Studio Max to use that material only on those polygons that you want. In this 3d Max video tutorial you will learn how to assign material ID's and multiple textures to the same source. Make sure to hit "play tutorial" in the top left corner of the video to start the video. There is no sound, so you'll need to watch the pop-up directions. Assign material ID's and multiple textures in 3ds Max.

How To: Edit letters individually in 3D text in 3ds Max

After you have created 3D text, you might want to make changes to it. In this 3ds Max video tutorial you will learn how to edit 3d text. You'll learn to use the sub object modifiers, and scale each letter. Make sure to hit "play tutorial" in the top left corner of the video to start the video. There is no sound, so you'll need to watch the pop-up directions. Edit letters individually in 3D text in 3ds Max.

How To: Join two polygons with the bridge tool in 3ds Max

3ds Max lets you use 2D shapes as the cross sections of 3D models. In this 3d Max video tutorial you will learn how to do this using the polygon bridge weld too. Basically, this bridge tool lets you join two polygons. Make sure to hit "play tutorial" in the top left corner of the video to start the video. There is no sound, so you'll need to watch the pop-up directions. Join two polygons with the bridge tool in 3ds Max.

How To: Sculpt polygon hair when modeling a character in Autodesk 3ds Max

In this video tutorial, we learn how to generate a model of a head and neck in 3ds Max. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the 3ds Max 2011 workflow, you're sure to be well served by this video tutorial. For more information, and to get started using the lessons imparted by this free video software tutorial yourself, watch this free video guide.

How To: Make a Reactor ragdoll for a biped in 3D Studio MAX

Ragdoll physics are all the rage in 3D shooter games, causing characters to die in glorious realism before glitching as soon as they get anywhere near a wall. This two-part video will teach you how to create a basic ragdoll for a biped model using the Reactor engine within 3D Studio MAX. This is a very basic discussion of ragdolls, but will get you started in the right direction perfectly.

How To: Model and animate falling shell casings in 3DS MAX

When people fire weapons in movies, there is often a shot of the shell-casings leaving the gun and flying through the air. Sometimes we get to follow them all the way to the ground, leaving us with a sense of loss at the firing of the weapon. This video will show you how to model and animate some shell casings falling to the ground and smoke trailing them in 3D Studio MAX and Photoshop, utilizing Reactor physics, particle flow, space warps, and all sorts of other fun 3DS MAX tools.

How To: Use the bend modifier in 3ds Max

The Bend modifier in Autodesk's 3ds Max lets you bend the current selection up to 360 degrees about a single axis, producing a uniform bend in an object’s geometry. You can control the angle and direction of the bend on any of three axes. You can also limit the bend to a section of the geometry.

How To: Use splines to model a head in 3ds Max 8

Check out this two-part 3ds Max video tutorial which exploits a little known capability of Max to create a head. You'll find this technique easier than box modeling for heads since your topology and edge flow are there from the beginning. With box modeling, there's a lot of division, connecting, turning, etc. to get basic topology in place.

How To: Build a spline tower in 3ds Max

This 3ds Max software tutorial shows you how to build a spline tower. Using modifiers such as Cross Section, Skin, Shell and Spline IK we build a spline based system that uses reference geometry to build parametric relationships in 3D Studio Max. The video is best viewed full screen and you should already be familiar with 3ds Max to really follow along. Build a spline tower in 3ds Max.

How To: Use the surface modifier in 3ds Max

The Surface modifier in Autodesk's 3ds Max generates a patch surface based on the contours of a spline network. A patch is created wherever the segments of the interwoven splines form a three- or four-sided polygon. The Surface modifier and the CrossSection modifier, taken together, are referred to as Surface Tools. They allow you to create complex or organic surfaces, like the fuselage of a plane, or a three-dimensional character.

How To: Simulate fire and smoke effects with FumeFX in 3ds Max

Learn how to use FumeFX in 3D Studio Max to generate realistic fire and smoke effects. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started using FumeFX in your own Max projects, take a look! Simulate fire and smoke effects with FumeFX in 3ds Max.

How To: Create a glass shader with Mental Ray in 3ds Max 2010

See how to create photorealistic glass shaders with the Mental Ray rendering engine in 3ds Max 2010. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started creating your own glass shaders with Mental Ray, take a look! Create a glass shader with Mental Ray in 3ds Max 2010.

How To: Work with Standard Materials in 3ds Max

In this how to video, you will learn how to work with standard materials in 3D Studio Max. The material editor is found by clicking the multicolored button to the right. You can see sample spheres where you can see examples of materials. Below, you can see surface properties such as shaders and ambient colors. You can select the type of material to be applied here. You can select the standard material to get familiar with it. First, decide the shaders. Blend is the default shader, although th...

How To: Use Spotlight in Autodesk 3ds Max 2014

This 4th Chapter of Lights in Autodesk 3Ds max is fully concentrated on spot light. We will learn about the various spot light parameter of 3ds max like, Hotspot/Beam and falloff, then how to use overshoot or its limitations, how we can make the spotlight rectangular than circuler and many more. Hope you will enjoy.

How To: Use the point cache modifier in Autodesk 3ds Max 2010

In this video tutorial, we learn how to use the point cache modifier within Autodesk 3ds Max 2010. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the 3ds Max 2010 workflow, you're sure to be well served by this video tutorial. For more information, and to get started using the lessons imparted by this free video software tutorial yourself, watch this free video guide. Use the point cache modifier in Autodesk 3ds...

How To: Map multi-sub objects in 3D Studio Max

This video tutorial is in the Software category which will show you how to map multi-sub objects in 3D Studio Max. What this means is you can apply two textures to a single 3D object. First you select the 3D object, say a box and go to editor > standard > multi sub-object > OK. Now change the number of materials from 10 to 2 and follow through the next steps to select the two textures. Then go to modify panel > edit mash. Select polygons, and apply the texture to the front of the box, move ar...

How To: Model a parametric chair in 3ds Max

In this 3D software tutorial you will learn how to model a chair parametrically in 3ds Max. This tutorial covers making a simple parametric chair with using editable poly modifier and wire parameters in 3D Studio Max. If you are not good at modeling with modifiers in 3ds Max, this is a great tutorial to start learning with. The video is best viewed full screen. Model a parametric chair in 3ds Max.

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