Header Banner
WonderHowTo Logo
WonderHowTo
Autodesk 3ds Max
wonderhowto.mark.png
Gadget Hacks Next Reality Food Hacks Null Byte The Secret Yumiverse Invisiverse Macgyverisms Mind Hacks Mad Science Lock Picking Driverless

How to Use morph modifiers to store deformations in 3ds Max

"How to Use morph modifiers to store deformations in 3ds Max" cover image

The morph modifier in 3ds Max is mostly meant for storing animation procedures like facial animations, but that's not all it can do. In this tutorial you will learn how to use 3D Studio max morph modifiers to store modeling deformations. Using the Morpher modifier to create a bi-directional blend between two conditions. In this case we build a modular panel system in which one can quickly test different patterns in 3ds Max.

URL Preview
Use morph modifiers to store deformations in 3ds Max

Click through to watch this video on designreform.net

External Content
designreform.net

Apple's iOS 26 and iPadOS 26 updates are packed with new features, and you can try them before almost everyone else. First, check Gadget Hacks' list of supported iPhone and iPad models, then follow the step-by-step guide to install the iOS/iPadOS 26 beta — no paid developer account required.

Related Articles

Comments

No Comments Exist

Be the first, drop a comment!