How to Use splines to model a head in 3ds Max 8

Jul 7, 2008 11:32 PM
Article cover image

Check out this two-part 3ds Max video tutorial which exploits a little known capability of Max to create a head. You'll find this technique easier than box modeling for heads since your topology and edge flow are there from the beginning. With box modeling, there's a lot of division, connecting, turning, etc. to get basic topology in place.

Autodesk's 3D Studio Max is a customizable and scalable 3D modeling and rendering solution for games, film, and television.

Use splines to model a head in 3ds Max 8 - Part 2 of 2

Click through to watch this video on veoh.com

External Content
www.veoh.com

Just updated your iPhone? You'll find updated Apple Intelligence capabilities, new wallpapers, and enhancements to Calculator, PDF cropping, and Live Voicemail, among other useful features. Find out what's new and changed on your iPhone with the iOS 18.3 update.

Related Articles

Comments

No Comments Exist

Be the first, drop a comment!