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How to Use pelt mapping in 3D Studio MAX

Jun 16, 2010 07:09 PM
3D modeling software interface showcasing a character's detailed mesh and texture editing.

Pelt mapping is the technique in 3D Studio MAX by which you can remove the "skin" from an image and stretch it out flat to work with it, like the pelt of a fox except that you can put it back on! This video will teach you how to use pelt mapping yourself in three parts.

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