This software tutorial series teaches you how to box model in 3DS Max. Specifically, you will learn the basics of box modeling in 3D Studio Max, then box model a jet and animate it for PaperVision3D.
PART 1: covers the basics of shapes and objects and do a review of keyboard short cuts.
PART 2: deals with using Poly commands and creating keyboard short cuts.
PART 3 - 5: deals with using Poly commands to build a Box House.
PART 6: we set up the reference materials to box model a jet plane in 3DSMax for Papvervision3D.
PART 7: we finish setting up the reference materials to box model a jet plane and begin box modeling in 3DSMax for Papvervision3D.
PART 8: we continue to box model a jet plane in 3DSMax for Papvervision3D.
PART 9: We finish the tail and wings.
PART 10: We build the cockpit and start the engines.
PART 11: we finish the box model of our jet plane
PART 12: we discuss setting pivot points and putting on materials for export to collada from Swift3D.
PART 13-15: Fly around. we discuss the animation engine used to allow our ship to record its flight path. Then we discuss the Dom, putting collada files into the Flex 3 Papervsion3D application, and repositioning pivot points. We finish the section on Flying Around in PV3D.
PART 16: we visit two more 3DSMax tricks, demonstrate how to import materials into Swift3D and use Advanced Modeler.
You can download the 3DSMaz Files, Swift3D 3DS import file, and Collada file from:
This tutorial was created by Mike Lively of Northern Kentucky University.