How to Box model a jet in 3DS Max for PaperVision3D
This software tutorial series teaches you how to box model in 3DS Max. Specifically, you will learn the basics of box modeling in 3D Studio Max, then box model a jet and animate it for PaperVision3D.
PART 1: covers the basics of shapes and objects and do a review of keyboard short cuts.
PART 2: deals with using Poly commands and creating keyboard short cuts.
PART 3 - 5: deals with using Poly commands to build a Box House.
PART 6: we set up the reference materials to box model a jet plane in 3DSMax for Papvervision3D.
PART 7: we finish setting up the reference materials to box model a jet plane and begin box modeling in 3DSMax for Papvervision3D.
PART 8: we continue to box model a jet plane in 3DSMax for Papvervision3D.
PART 9: We finish the tail and wings.
PART 10: We build the cockpit and start the engines.
PART 11: we finish the box model of our jet plane
PART 12: we discuss setting pivot points and putting on materials for export to collada from Swift3D.
PART 13-15: Fly around. we discuss the animation engine used to allow our ship to record its flight path. Then we discuss the Dom, putting collada files into the Flex 3 Papervsion3D application, and repositioning pivot points. We finish the section on Flying Around in PV3D.
PART 16: we visit two more 3DSMax tricks, demonstrate how to import materials into Swift3D and use Advanced Modeler.
You can download the 3DSMaz Files, Swift3D 3DS import file, and Collada file from:
This tutorial was created by Mike Lively of Northern Kentucky University.