See how to model a pair of cartoon eyes and then create a way to automatically control their orientation. You'll use two simple sphere primitives and then you'll create a simple standard material for the eye color, just using a Gradient Ramp map. Your basic orientation rig will be obtained using a Look At controller and a standard dummy object. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, take a look!
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Autodesk 3ds Max How to Create and control a pair of eyes in 3ds Max

By getexcellent
Jun 16, 2010 04:21 PM

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