How to Create a full underwater scene in 3D Studio Max 2010

Jun 16, 2010 04:50 PM
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Interested in making the next Finding Nemo? Learn how to model and render a complete underwater scene using 3ds Max 2010 with this video guide. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. Specifically, this clip discusses each of the following topics:

- Procedural cave modeling;

- Displacement modifier;

- Nested procedural maps;

- Environment map and Fog;

- Render effects;

- Rock shader; &

- Mental ray rendering tuning.

For more information, and to get started creating your own suboceanic scenes, take a look!

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