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How to Create a glass shader with Mental Ray in 3ds Max 2010

Jun 19, 2010 02:12 AM
3D model of a teapot rendered in a graphic design program with a green background.

See how to create photorealistic glass shaders with the Mental Ray rendering engine in 3ds Max 2010. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started creating your own glass shaders with Mental Ray, take a look!

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Create a glass shader with Mental Ray in 3ds Max 2010

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