This six-part 3ds Max video tutorial will guide you step by step through the process of exporting from 3D Studio Max into the award-winning, science-fiction, first-person shooter, computer game Crysis.
You'll see how to take an MD 500 helicopter and prepare it inside 3D Studio Max by assigning all of the materials, creating objects, and making sure everything is working inside the Crysis SDK.
You'll see how to export it into Crysis and into the Sandbox 2 Sandbox level editor. You'll also see how to enable automatic animations from 3ds Max into Crysis, export a motion blur, and explore animations.
Autodesk's 3D Studio Max is a customizable and scalable 3D modeling and rendering solution for games, film, and television.
Export objects from 3ds Max into the game Crysis - Part 2 of 6
Export objects from 3ds Max into the game Crysis - Part 3 of 6
Export objects from 3ds Max into the game Crysis - Part 4 of 6
Export objects from 3ds Max into the game Crysis - Part 5 of 6
Export objects from 3ds Max into the game Crysis - Part 6 of 6
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2 Comments
very nice! I wonder if you have something for creating landscapes in sandbox 2 or max, (whatever works best) too?
Thanks!
Great tutorial but the sound is just horrible! Next time put your mic far from your keyboard.
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