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How to Model a natural environment in 3D Studio Max 2010

Jun 16, 2010 05:33 PM
3D rendering software interface showcasing a landscape with mountains and water.

See how to model a natural landscape within 3ds Max 2010 using the Displace modifier, a few simple primitives and some procedural maps nested in a precise way using the Composite map. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started making your own 3D landscapes, take a look!

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Model a natural environment in 3D Studio Max 2010

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