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How to Model with primitives in 3DS Max for Papervision3D

Oct 1, 2008 05:52 AM
3D modeling software interface showing a blue gradient oval shape with coordinate axes.

This software tutorial demonstrates how to build with primitives in 3DS Max for Papervision3D. This first part demonstrates 3D Studio Max basics and how to build a column base using primitives. This second part demonstrates how to use the Shift clone tool.

This third part demonstrates how to create a Collada file using 3DS Max and Swift3D and some of the problems with large polygon files.

This tutorial was created by Mike Lively at Northern Kentucky University and assumes you have a basic knowledge of using 3ds Max.

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