How to Use the bevel modifier in 3ds Max
This short 3D software tutorial shows you how to use the bevel modifier in 3ds Max. The Bevel modifier extrudes shapes into 3D objects and applies a flat or round bevel to the edges. A common use for this modifier is to create 3D text and logos, but you can apply it to any shape. Bevel takes a shape as the base of a 3D object. You then extrude the shape up to four levels and assign an outline amount for each level. What Bevel allows you to do is extrude and bevel a spline in 3D Studio Max up to 4 times within a single modifier. The 3ds Max tutorial has no sound and is best viewed at full screen.