How To: Use the cloth modifier in 3DS MAX without Reactor

Use the cloth modifier in 3DS MAX without Reactor

Cloth is an essential part of almost any 3D modeling project involving people. This video will show you how to properly use the cloth modifier in 3D Studio MAX to create the waving, tarnished American flag shown in the thumbnail. This tutorial does NOT feature Reactor, the in-program physics engine included with 3DS MAX, only the actual 3D Studio MAX cloth modifier.

From the creator:

THIS TUTORIAL WILL COVER:
Editable Poly Modifier
Basic Polygonal Modeling
Cloth Modifier
Mesh Smooth Modifier
Shell Modifier
Unwrap UVW Map Modifier
Camera Shake (Curve Editor, Noise Float)
Texture Mapping

(1) Part 1 of 7 - How to Use the cloth modifier in 3DS MAX without Reactor, (2) Part 2 of 7 - How to Use the cloth modifier in 3DS MAX without Reactor, (3) Part 3 of 7 - How to Use the cloth modifier in 3DS MAX without Reactor, (4) Part 4 of 7 - How to Use the cloth modifier in 3DS MAX without Reactor, (5) Part 5 of 7 - How to Use the cloth modifier in 3DS MAX without Reactor, (6) Part 6 of 7 - How to Use the cloth modifier in 3DS MAX without Reactor, (7) Part 7 of 7 - How to Use the cloth modifier in 3DS MAX without Reactor

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