This 3ds Max Video Tutorial goes over the majority of the procedures that can be done at the segment and spline level of an editable spline. All of the example are simplified to show the fundamentals of each command.
The second part of the series that will try and go through all the operations that can be done at the sub-object level of the various geometry types in 3ds Max.
Part three goes over the majority of the procedures that can be done at the vertex level of an editable Mesh. All of the example are simplified to show the fundamentals of each command.
Get a comprehensive understanding of the sub-object tools available in 3ds Max from this three-part tutorial.

Use sub-objects in 3ds Max - Part 1 of 3
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Use sub-objects in 3ds Max - Part 2 of 3
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Use sub-objects in 3ds Max - Part 3 of 3
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