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How to Vertex rig a WoW character in 3DS MAX

Jun 28, 2010 11:20 PM
3D model of a character with rigging visible in a software interface.

Rigging low poly character models with vertices and physique is one of the most important parts of animating a character in 3DS MAX. This four-part video series will show you how to vertex rig a World of Warcraft low-poly character model, allowing you to use them in your hybrid machinima projects.

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