How To: Make a gnome explode in 3D Studio MAX using Reactor
Gnomes are annoying little creatures. Any full-sized person should be delighted by the sight of one exploding! This video will show you how to start creating your very own exploding gnome using 3D Studio MAX and Reactor. Several of this creator's videos work with the exploding gnome example, and they can all be found here on site, so start watching and you too can own your very own exploding 3D gnome.
How To: Create glass material in 3ds Max
Dave shows you how to produce a glass three different ways in 3ds Max in the video tutorial. Put two panels away, then concentrating on sensor one press m on the keyboard to bring up the materials editor. On the material editor go to the first sphere, choosing a slight blue color, bring up the specter level, bring up the glossy level, click on two sided and bring down the last two to about four. Look to see it is fairly transparent, in a test window. This is glass one, put on hide. Go to glas...
Street Art Tricks: How to Blend 3D Prints into Real-Life Objects
While graffiti may never be fully accepted by the masses, it has already become a very large medium for creative artists across the globe, who make mundane and austere cityscapes a little more interesting for the rest of us. Walking past this Banksy stencil on my way to class (at UCLA) made my day. Art like this can cause people to stop and appreciate the otherwise boring and blank walls that surround the city. It can stir up artistic feelings, pensive thoughts, and other emotions stored insi...
How To: Use particle flow to make liquids splatter in 3DS MAX
Working with particle flow in 3DS MAX allows you to create all sorts of awesome effects, including swarms of small characters or, in this case, realistic liquids. Specifically, this video series will show you how to use pflow to create a liquid splatter effect, which can be used to make rain, explosions, and all sorts of other things. Watch this video and hone your skills.
How To: Use the Grab Viewport screen capture tool in 3ds Max
Want to share a screenshot of a 3D Studio Max project with your art director? With the built-in Grab Viewport tool, it's easy. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, take a look!
How To: Model a long-stemmed wine glass in Autodesk 3ds Max
In the need of a animated wine glass for your next animation masterpiece? If you have Autodesk 3ds Max, it can be done. As long as you follow the techniques used in this video tutorial on modeling a long-stemmed wine glass in 3ds Max. It's actually a simple design, just enough to get you going on a more detailed, custom design.
How To: Create a swirling vortex effect in Autodesk 3ds Max
In this video tutorial, we learn how to create a swirling vortex effect within 3ds Max. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the 3ds Max 2011 workflow, you're sure to be well served by this video tutorial. For more information, and to get started using the lessons imparted by this free video software tutorial yourself, watch this free video guide.
How To: Import textured Poser models to 3DS Max Files
This tutorial shows you how to take a model figure created using the Poser program and export them for use in Autodesk 3DS Max. While you can use Poser Fusion, it can be somewhat unstable on a Mac, and this tutorial shows you a few workarounds and alternate methods.
How To: Use Shell Modifier in 3Ds Max
Shell modifier is very useful to give a thickness in your model you make in Autodesk 3Ds Max. but the use of the modifier not only limit to giving thickness . you can make design around those thickness also. Go through the video to know more in details.
How To: Create 3D models of wire and cable using 3D Studio MAX
Creating wires, cords, and other rope-like objects in 3D Studio MAX can be tough, as they are oddly proportioned and often oddly positioned. This two-part video will show you how to model such objects in 3DS MAX. Now you can model yourself sitting at the computer modeling with all of your desk's many cords accurately depicted.
How To: Make a Reactor ragdoll for a biped in 3D Studio MAX
Ragdoll physics are all the rage in 3D shooter games, causing characters to die in glorious realism before glitching as soon as they get anywhere near a wall. This two-part video will teach you how to create a basic ragdoll for a biped model using the Reactor engine within 3D Studio MAX. This is a very basic discussion of ragdolls, but will get you started in the right direction perfectly.
How To: Master the basics of using Reactor in 3D Studio MAX
Reactor is a physics engine contained in 3D Studio MAX that allows you to simulate the effects of physics on your 3D models without having to animate them manually. This video will teach you the basics of using Reactor, including a discussion of when you should use Reactor in the first place.
How To: Model basic cloth using Reactor in 3D Studio MAX
Creating a good 3D model in 3D Studio MAX is hard enough. Now I've got to model clothes onto them too? Why can't all 3D game characters be naked?
How To: Use link constraints in 3D Studio Max
Link constraints are a simple and useful part of the toolset available to you in 3D Studio Max. They allow you to attach one object to another so that when one moves, it will only move in relation to some parameters governing its position relative to the other object. This video will teach you how to use link constraints to make a character toss a ball realistically.
How To: Use the shell modifier in 3ds Max
This 3D software tutorial was developed by Discreet (creators of 3ds Max) to show you how to use the shell modifier new to version 6 and up of 3D Studio Max. If you are a 3ds Max modeler, you should learn how to use this powerful tool. Great 3ds Max tutorial for anyone new to modeling in 3ds Max or needing to know how to use the shell modifier.
How To: Unwrap or unfold geometry in 3ds Max
This 3ds Max modeling tutorial covers how to unwrap or unfold geometry. This technique is used more for texture mapping but in this tutorial we the unfolded geometry back to the view port to use for building physical models. This geometry can them be used for laser cutting. One thing to note is that since this technique is for texture mapping it can lack precision but for scaled models it works well. See how to get creative with unwrapping and modeling in 3ds Max in this software tutorial. Un...
How To: Create a textured face in 3ds Max 8
This is a three-part 3ds max video tutorial that takes a look at using reference photos for creating a head texture. If you have photographs that can work, there really isn't any reason not to use them since they can often provide plenty of subtle details that would be very time consuming to add otherwise.
How To: Unwrap UV coordinates for ensuing control in 3ds Max 8
Look here at this 3ds Max video tutorial to see how to get the most control over your textures by unwrapping your UV's. Yes, you need help you digital 3D modelers/sculptors/animators. Doesn't everybody?
How To: Switch from wireframe to solid view in 3ds Max
In this 3ds Max video tutorial you will learn how to switch from wireframe to solid (shaded)view. Wireframe view provides faster rendering time, while solid view gives you a more polished look of what your work will look like when rendered. Make sure to hit "play tutorial" in the top left corner of the video to start the video. There is no sound, so you'll need to watch the pop-up directions. Switch from wireframe to solid view in 3ds Max.
How To: Use Advance Effects Role Out in Autodesk 3Ds Max
Welcome to the 5th Chapter of the Lighting series in 3Ds Max. In this tutorial, you are going to learn about the Advance effect roll out in almost every lights in 3ds max. In the tutorial we have covered different option like contrast, soften edge, projector map etc. Hope you will enjoy this. Lights In Autodesk 3Ds Max – Chapter 05 | Stereopixol.
How To: Use Spotlight in Autodesk 3ds Max 2014
This 4th Chapter of Lights in Autodesk 3Ds max is fully concentrated on spot light. We will learn about the various spot light parameter of 3ds max like, Hotspot/Beam and falloff, then how to use overshoot or its limitations, how we can make the spotlight rectangular than circuler and many more. Hope you will enjoy.
How To: Use Advanced Lighting Effects in Autodesk 3ds Max 2014
Welcome to the 5th Chapter of the Lighting series in 3Ds Max. In this tutorial, you are going to learn about the Advance effect roll out in almost every lights in 3ds max. In the tutorial we have covered different option like contrast, soften edge, projector map etc. Hope you will enjoy this.
How To: Use Attenuation in Autodesk 3ds Max 2014
Hello and welcome to the 3rd Chapter of the Lights in 3Ds Max. In this chapter we are going to discuss about the attenuation of the lights. There are two kind of attenuation are out there in 3Ds Max , Near and Far , we will learn about the theory behind the attenuation and learn how to use them. Hope you will enjoy.
How To: Create and Render a Intro Title Using 3Ds Max
Video: . Do you have a problem in figure how to create an amazing title? Here is the tutorial for you. By using 3Ds Max software, the video illustrates you step by step how to make a cool title for an intro of a video and how to render it obviously!
How To: Make a rotating text watermark with 3ds Max
Watermarks are essential for branding your online creations, but you may not always want a static image. If you're looking to create a rotating text or graphic logo, this tutorial is for you. Using 3D Studio Max, learn how to put your brand in motion!
How To: Create fire, smoke and explosion effects using computer visual effects
This tutorial will work for most any 3D rendering program, such as Houdini, 3ds Studio Max or Maya. Learn how you can replicate the dynamic look of fire, smoke and explosions. Create digital fire and other fume effects with your computer.
How To: Generate mattes and masks in 3ds Max and V-Ray
This tutorial shows you how you can generate mattes and masks to use in 3-D compositing. The video shows you which render elements to use for greatest effects for your project, such as changing the color of paint on a car.
How To: Create particle effects in Autodesk 3ds Max 2011
Learn how to use generate eye-catching particle effects within Autodesk 3ds Max 2011. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started creating particle effects in Autodesk 3ds Max 2011, take a look!
How To: Create a realistic model of a modern lamp in Autodesk 3ds Max 2011
In this video tutorial, we learn how to use create a realistic model of a modern lamp in 3ds Max 2011. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the 3ds Max 2010 workflow, you're sure to be well served by this video tutorial. For more information, and to get started using the lessons imparted by this free video software tutorial yourself, watch this free video guide.
How To: Configure the Ribbon UI in Autodesk 3ds Max 2011
In this video tutorial, we learn how to configure the Ribbon UI within Autodesk 3ds Max 2010. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the 3ds Max 2010 workflow, you're sure to be well served by this video tutorial. For more information, and to get started using the lessons imparted by this free video software tutorial yourself, watch this free video guide. Configure the Ribbon UI in Autodesk 3ds Max 2011.
How To: Create a 3D shadow matte in 3ds Max
In this tutorial, we learn how to create a 3D shadow matte in 3ds Max. If you have a scene where you need a realistic looking background, you can trick doing this by using 3ds Max. First, go up to the rendering and go to environment. Add an environment map and then click on bitmap and find the image that you want to use. From here, make sure your map is highlighted, then right click and show the background. If you render this out, you will have a picture of the background you want. After this...
How To: Use the point cache modifier in Autodesk 3ds Max 2010
In this video tutorial, we learn how to use the point cache modifier within Autodesk 3ds Max 2010. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the 3ds Max 2010 workflow, you're sure to be well served by this video tutorial. For more information, and to get started using the lessons imparted by this free video software tutorial yourself, watch this free video guide. Use the point cache modifier in Autodesk 3ds...
How To: Add gravity to an effect in Autodesk 3ds Max 2011
In this video tutorial, we learn how to imbue an effect with gravity in 3ds Max. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the 3ds Max 2011 workflow, you're sure to be well served by this video tutorial. For more information, and to get started using the lessons imparted by this free video software tutorial yourself, watch this free video guide.
How To: Use and work with materials in Autodesk 3ds Max 2011
In this video tutorial, we learn how to use materials in Autodesk 3ds Max. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the 3ds Max 2011 workflow, you're sure to be well served by this video tutorial. For more information, and to get started using the lessons imparted by this free video software tutorial yourself, watch this free video guide.
How To: Navigate the particle view interface in Autodesk 3ds Max 2011
In this video tutorial, we learn how to use the particle view in Autodesk 3ds Max. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the 3ds Max 2011 workflow, you're sure to be well served by this video tutorial. For more information, and to get started using the lessons imparted by this free video software tutorial yourself, watch this free video guide.
How To: Work with particle flow in Autodesk 3ds Max 2011
In this video tutorial, we learn how to work with particle flow in Autodesk 3ds Max 2011. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the 3ds Max 2011 workflow, you're sure to be well served by this video tutorial. For more information, and to get started using the lessons imparted by this free video software tutorial yourself, watch this free video guide.
How To: Use a scene object as a particle Autodesk 3ds Max 2011
In this video tutorial, we learn how to use a scene object as a particle in Autodesk 3ds Max. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the 3ds Max 2011 workflow, you're sure to be well served by this video tutorial. For more information, and to get started using the lessons imparted by this free video software tutorial yourself, watch this free video guide.
How To: Work with the particle system in Autodesk 3ds Max 2011
In this video tutorial, we learn how to work with the particle system in 3ds Max 2011. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the 3ds Max 2011 workflow, you're sure to be well served by this video tutorial. For more information, and to get started using the lessons imparted by this free video software tutorial yourself, watch this free video guide.