Autodesk 3ds Max Features

How To: Create materials with displace modifier in 3ds Max

This 3D software tutorial shows you how to use the displace modifier in 3ds Max. The displace modifier allows you to create perfect materials and realistic shadows in 3D Studio Max. Proper materials and shadows are key to creating a realistic 3D scene. See how to work with the displace mod in 3ds Max to achieve more realistic models. This video is best viewed full screen.

How To: Simulate fire and smoke effects with FumeFX in 3ds Max

Learn how to use FumeFX in 3D Studio Max to generate realistic fire and smoke effects. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started using FumeFX in your own Max projects, take a look! Simulate fire and smoke effects with FumeFX in 3ds Max.

How To: Make basic 3D character rigs for animation in 3ds Max

Learn how to generate basic character rigs for animating your 3D models within 3ds Max 2010 or 2011. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started creating your own character rigs, take a look! Make basic 3D character rigs for animation in 3ds Max.

How To: Build 3D reference plates in 3ds Max 8

This 3ds Max video tutorial will take you through the process of setting up reference plates for precision modeling in Autodesk's 3D Studio Max. So get those Adobe Photoshop reference images ready for 3d Studio Max so you can display those modified photographs. It can be done in just about any digital 3D modeling software out there.

How To: Use the face extrude modifier in 3ds Max

This 3D software tutorial shows you how to use the face extrude modifier in 3ds Max. The Face Extrude modifier extrudes faces along their normals, creating new faces along the sides of the extrusion that connect the extruded faces to their object. As with most modifiers, this affects the current face selection passed up the stack. There are various differences between the Face Extrude modifier and the Face Extrude function in an editable mesh, especially the fact that all parameters in the Fa...

How To: Use Daylight and Mental Ray when working in 3ds Max

See how to work with Daylight and the Mental Ray rendering engine in 3ds Max 2010. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started using Daylight & Mental Ray in your own 3ds Max projects, take a look!

How To: Create particle effects in Autodesk 3ds Max 2011

Learn how to use generate eye-catching particle effects within Autodesk 3ds Max 2011. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started creating particle effects in Autodesk 3ds Max 2011, take a look!

How To: Create and edit a box in 3ds Max

In this 3d Max video tutorial you will learn how to create and edit a box. This is known as polygonal or "box" modeling. Make sure to hit "play tutorial" in the top left corner of the video to start the video. There is no sound, so you'll need to watch the pop-up directions. Create and edit a box in 3ds Max.

How To: Use Layers in 3D Studio Max 2010

This clip discusses a very useful way to work and organize your 3D scenes—to wit, the 3ds Max Layer system. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, take a look!

How To: Add & use a visibility track in 3ds Max

Visibility is controlled by an object's visibility track. In this 3d Max video tutorial you will learn how to add and use a visibility track. Make sure to hit "play tutorial" in the top left corner of the video to start the video. There is no sound, so you'll need to watch the pop-up directions. Add & use a visibility track in 3ds Max.

How To: Use Biped to do motion capture in 3DS Max

Causing World of Warcraft characters to do what you want them to do in your machinima film can be a major challenge. Motion capture is one useful tool that you can use to solve the problem. This video will teach you the basics of using the Biped plugin for 3DS Max to animate WoW characters with motion capture data. Give your models the realistic stride that they've deserved all along.

How To: Create a car paint shader in 3ds Max 2010

This tutorial will walk you through how to create a car paint shader from scratch utilizing materials inside of 3D Studio Max. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started creating your own car shaders, take a look! Create a car paint shader in 3ds Max 2010.

How To: Work with WoW alpha channel textures in 3DS Max

Alpha channels are powerful tools for creating low-space 3D images, but 3DS Max cannot work with them properly. This is a major problem if you are working with World of Warcraft characters since they are largely constructed of alphas. This video will teach you how to work with alpha channel textures in 3DS Max and Photoshop in tandem. This will improve the look of your characters immensely, especially their hair.

How To: Create rigid & soft body meshes with 3ds Max's Reactor

This tips tutorial takes a look on how you can use Reactor's dynamic features to simulate a scene with rigid and soft body meshes. See how to configure it and how to use the constraint to animate it. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, watch this Max user's guide.

How To: Use a look at constraint in 3ds Max

This 3ds Max tutorial covers how to use a look at constraint. This could be done more rigorously with expressions but to quickly test an effect the look at constraint is a great technique. See how to use the animation constraint look at constraint when modeling in 3D Studio Max with this software tutorial. Use a look at constraint in 3ds Max.

How To: Model particle dispersion in 3D Studio MAX

The teapot dispersion method is a standard technique for teaching particle dispersion in 3D Studio MAX. This three-part video seeks to use the infamous example to explain particle dispersion as effectively as possible. It explains basic particle systems and material animation properties, and by the end you should be able to model a 3D teapot turning into a million little teapot particles.

How To: Add texture to a model house in 3D Studio Max

In this video, we learn how to add texture to a model house in 3D Studio Max. After you have created the model, press 7 on your keyboard. This will activate a new menu telling you how many polygons are in your model. Then, edit the edges and remove them so you have less polygons. After this, save the model under a name you want, then select everything on the model. Go to the parameters and click "edit". Now, go to mapping, then flatten mapping. The presets should be fine, then click "ok" and ...

How To: Use edit poly modifiers to animate in 3ds Max

This 3D software tutorial shows you how to work with editable polys in animate mode in 3ds Max. The idea is to use edit poly modifiers to control and have selections active when working in 3D Studio Max. See how to use modifiers like features in 3ds Max, a parametric modeling software. Learn how to use parameters to store design intent and avoid having to remodel geometry in Max. The tutorial is best viewed full screen. Use edit poly modifiers to animate in 3ds Max.

How To: Create a sand creature with Krakatoa in 3ds Max 2010

In this new 3D Studio Max tutorial from Max Cookie, you'll see how to use the Prime Focus Krakatoa plug-in. Specifically, you'll see how to create a volume, how to pick an animated mesh, and then how to make a good setup to create a basic sand creature. Whether you're new to Autodesk's popular modeling software, new to Krakatoa, or a seasoned 3D artist just looking to better acquaint yourself with either, you're sure to be well served by this video tutorial. For more information, and to get s...

How To: Use Illustrator to make shapes for 3ds Max

In this 3ds Max video tutorial you will learn how to use Illustrator to make shapes for 3d Max. The video shows you how to prepare and export files in Illustrator. You'll also learn how to import to 3D Max, and extrude the shapes. Make sure to hit "play tutorial" in the top left corner of the video to start the video. There is no sound, so you'll need to watch the pop-up directions. Use Illustrator to make shapes for 3ds Max.

How To: Create a basic character rig in 3ds Max 2010

See how to create a simple character rig within 3D Studio Max 2010. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, take a look! Create a basic character rig in 3ds Max 2010.

How To: Use the point cache modifier in Autodesk 3ds Max 2010

In this video tutorial, we learn how to use the point cache modifier within Autodesk 3ds Max 2010. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the 3ds Max 2010 workflow, you're sure to be well served by this video tutorial. For more information, and to get started using the lessons imparted by this free video software tutorial yourself, watch this free video guide. Use the point cache modifier in Autodesk 3ds...

How To: Create an expression driven panel in 3ds Max

This is a 3ds Max tutorial that David Fano has tuned into a video from a PDF written by Theo Calvin and Omer Barr. Using wire parameters and expression controllers in 3D Studio Max we will make a panel that opens and closes based on the distance of a point. Learn how to model in 3ds Max with wire parameters and expression controllers. It will help if you are already familiar with the 3ds Max interface for this tutorial. Create an expression driven panel in 3ds Max.

How To: Model procedural tile material in 3D Studio Max 2010

This clip will walk you through how to create a procedural tile material in 3D Studio Max. It also covers composite materials, masks and noises. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, take a look!

How To: Use Assemblies and Groups in 3D Studio Max 2010

See how to use 3ds Max 2010's built-in grouping features to work on multiple meshes the same way you might work on a single object. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started taking advantage of the 3ds Max Assembly and Group tools yourself, take a look! Use Assemblies and Groups in 3D Studio Max 2...