There are two sorts of bits out there: The sort used by computers (zeros and ones) and the sort you come across when interacting with the physical world (grains of sand, clods of dirt, droplets of water). The clip below demonstrates a new physics engine that takes the first type of bits and ends up with the second. No small feat.
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Autodesk 3ds Max Bits Modeling Bits: Video of a Hyperrealistic Physics Engine

By getexcellent
Jul 27, 2010 06:30 PM
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