How To: Model a biped with a two-handed sword in 3D Studio MAX

Model a biped with a two-handed sword in 3D Studio MAX

If you are making games or hybrid machinima in 3D Studio MAX, the occasion may arise where you want to give one of your characters a massive two-handed weapons like a sword or machine gun. This video's sole intent is to teach you how to do that. It focuses on how to link parts of a biped to an object using an IK (inverse kinematics) object chain. Doing this will make your character move correctly in relation to the weapon, allowing them to do whatever you want them to with their shiny giant sword.

Just updated your iPhone? You'll find new emoji, enhanced security, podcast transcripts, Apple Cash virtual numbers, and other useful features. There are even new additions hidden within Safari. Find out what's new and changed on your iPhone with the iOS 17.4 update.

Be the First to Comment

Share Your Thoughts

  • Hot
  • Latest