This is a three-part 3ds max video tutorial that takes a look at using reference photos for creating a head texture. If you have photographs that can work, there really isn't any reason not to use them since they can often provide plenty of subtle details that would be very time consuming to add otherwise.
The second part here is a pretty simple technique and could probably be summed up as: using a normal map from Max to find out where the mesh overlaps itself. If you know exactly what that means, you can probably skip this tutorial, but it's here for completeness.
Often, when stitching/cloning/copying a face texture from parts, you can get areas that are blurred and smeared. This third video to the previous tutorials goes over how to use the nagel brush series to reintroduce some of the lost detail. The tutorial also shows the benefits of multiple UV channels and using them to add detail procedurally in Max.
You'll also get a lot of in depth discussion on the use of Adobe Photoshop with 3ds Max.
Autodesk's 3D Studio Max is a customizable and scalable 3D modeling and rendering solution for games, film, and television.
Want to master Microsoft Excel and take your work-from-home job prospects to the next level? Jump-start your career with our Premium A-to-Z Microsoft Excel Training Bundle from the new Gadget Hacks Shop and get lifetime access to more than 40 hours of Basic to Advanced instruction on functions, formula, tools, and more.
Other worthwhile deals to check out:
- 97% off The Ultimate 2021 White Hat Hacker Certification Bundle
- 98% off The 2021 Accounting Mastery Bootcamp Bundle
- 99% off The 2021 All-in-One Data Scientist Mega Bundle
- 59% off XSplit VCam: Lifetime Subscription (Windows)
- 98% off The 2021 Premium Learn To Code Certification Bundle
- 62% off MindMaster Mind Mapping Software: Perpetual License
- 41% off NetSpot Home Wi-Fi Analyzer: Lifetime Upgrades